samedi, février 03, 2007
Break Theory (1) : Power and elasticity
Break is obviously crucial in the aim to slam. Every champion say us "You need a good break to slam. Not a perfect break but a good". So what is a good break ? A good break is at least a white coin pocketed, and 4 or 5 white coins opened, easy to pocket or useful (to be pocketed AND to move the game). Steeve Collard spoke of an "elastic break". It's a very interseting definition but what does exactly mean ?
The question is that Steeve insists in the movement of the finger and not about its strength. A good break is not necessarly a very powerfull break. The important fact is that the striker continues its way when it beats the coins. It's easy to have a very powerfull break, but Force is not the whole question. Obviously a weaky break doesn't move enough the coin, so that if you are compelled to try another big and strong shot to open the coins, it's not the perfect way to reach Slam. To my point of view, to do good and regular break, player should try to have in the same time, force, direction and the wish that its striker continues its way between the coin during a "long time". This notion of elasticity has to be opposed to the notion of explosion. From one hand, the impact of the striker on other coins is long (so that the striker brings back the queen) and from the other hand the impact of striker is short (so that even if you have a strong shot, only external coins move, the internal coins and obviously the queen don't move a lot).
To resume, if the aim is to slam or simply to obtain a regular good break (at least one coin pocketed and many "opened coins", many options, many possibilities to play double shouts (like bombs), player need a reasonnable power and a real elasticity and obviously a good control of the direction.
Next step in the next episode...
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1 commentaire:
i.e nicely written
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